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	<title>simiosys &#187; background</title>
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		<title>On Being an Experience Architect</title>
		<link>http://simiosys.com/blog/?p=622</link>
		<comments>http://simiosys.com/blog/?p=622#comments</comments>
		<pubDate>Tue, 27 Feb 2018 16:57:38 +0000</pubDate>
		<dc:creator>Chris Stapleton</dc:creator>
				<category><![CDATA[background]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[consulting]]></category>
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		<guid isPermaLink="false">http://simiosys.com/blog/?p=622</guid>
		<description><![CDATA[What will our lifestyle be like inhabiting Mars? How can we take you into the latest fantasy film for real? How do you face death and live to tell about it? All sorts of solutions can be imagined.  Most likely, there has been a Hollywood movie about the possibilities.  How do you make that future&#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="http://simiosys.com/blog/wp-content/uploads/2018/02/Assembly-Required-180221-final.0012.jpeg"><img class="size-large wp-image-641" title="copyright 2017 SIMIOSYS.com " alt="" src="http://simiosys.com/blog/wp-content/uploads/2018/02/Assembly-Required-180221-final.0012-1024x576.jpeg" width="700" height="393" /></a></p>
<p>What will our lifestyle be like inhabiting Mars? How can we take you into the latest fantasy film for real? How do you face death and live to tell about it? All sorts of solutions can be imagined.  Most likely, there has been a Hollywood movie about the possibilities.  How do you make that future a reality? Hire an Experience Architect.</p>
<p style="text-align: center;"><strong>Inventing the future</strong></p>
<p>The difference between what Experience Architects do and what a futurist do is the difference between life and death. People’s lives will depend on what Experience Architects create. Where the futurist paints a compelling story about where we might be. An Experience Architect is actually inventing the future using emerging technology to push human experience to all new levels, yet keep participants competely safe. To do so, we need to engage all aspects of their physical, virtual and imagined reality as one world.</p>
<p style="text-align: center;"><strong>MIXING REALITIES</strong></p>
<p><a href="http://simiosys.com/blog/wp-content/uploads/2018/02/Assembly-Required-180221-final.002.jpeg"><img class="size-large wp-image-642" title="copyright 2017 SIMIOSYS.com " alt="" src="http://simiosys.com/blog/wp-content/uploads/2018/02/Assembly-Required-180221-final.002-1024x576.jpeg" width="700" height="393" /></a></p>
<dl class="wp-caption alignnone" id="attachment_642" style="width: 710px;">
<dd class="wp-caption-dd">Mixing Realities for the Shared Creative Imagination</dd>
</dl>
<p>In our work, we are looking at real world and off-world problems like how isolation will disable astronauts inhabiting Mars. Yet, those deep-space explorers, living decades into the future, have yet to be born. When starting to invent theme park innovations 10 years ahead means the youngest attendees have yet to be born. In developing human performance for the future warfighter, the DoD looks 20 years ahead when the recruits are only 18 years old. Those recruits have not been born yet. How do you design for those who have yet to be born when the state-of-the-art technology is constantly and rapidly changing?</p>
<p style="text-align: center;"><strong>Liberating the Imagination</strong></p>
<p>While radical innovation is constantly changing the way we do business, the human being evolves very slowly. What the Experience Architect focuses on is the inner-workings of the human being and how do we exploit the emerging technology to push human limits that have yet to be challenged? The key to discovering new limits of human performance is to dive into the deepest levels of the imagination. We are not trying to capture the imagination, we are working to liberate the imagination by engaging the audience as an equal partner.</p>
<p>We have just begun to realize how much more humans can achieve here on earth by not assuming we already know. With virtual prototypes, we can safely test creative leaps into future experiences today. We begin to understand what novel techniques can amplify the impact of future technology. However, its not all about design and technology. Its about both the art and science of expanding the human creative participation rather than trying to pacify them as the media becomes more mesmerizing.</p>
<p style="text-align: center;"><strong>Full Immersion</strong></p>
<p>As Experience Architects, we use all the participant&#8217;s senses, in all dimensions, in all directions and all realities (real, virtual &amp; imagined) as one world. That is how our mind and body has evolved and we use simulation and virtual worlds to safely push our perception of reality to do what we couldn’t, shouldn’t and wouldn’t in real life. Virtual Worlds start as a prototyping tool for collaboration that integrates the insights of diverse experts to produce an experience we have never thought was possible.  As we apply these simulated experiences into varying applications, our understanding forms a heuristic of Human Experience Modeling (simulation, capture and analysis) extending our natural abilities. We then apply this innovative tool in each application to see how we can transform lives, save lives, inspire lives, or prepare lives. Instead of extending human limits, we actually help people overcome their own perceived limitations to make life more extraordinary.</p>
<p style="text-align: center;"><strong>As we transform technology; technology transforms us</strong></p>
<p style="text-align: left;">Each generation seems to start integrating innovations earlier and earlier to reinvent their future social lifestyle. In the case of expanding the capabilities of Virtual Worlds,the whole world is rapidly innovating, simultaneously.  This has never been experienced with a technological innovation before. No one country will lead all the innovative process as before.  Virtual Worlds will transform us in different ways across the global society. This will transform life faster and more drastically. This will begin with those being born within homes instrumented with Virtual Reality as a powerful learning tool. This generation will become the “Virtual Natives.” They will be the children of the amazing generation of parents called the “Digital Natives.” We know them as gamers, bloggers, e-commerce entrepreneurs. With the power of virtual learning landscapes in the home, they will out perform all the generations before. This is where we can begin to change the world for the better by preparing this Virtual Learning Lab for the home. This involves engaging the parent as a teacher.</p>
<p style="text-align: center;"><strong>Designing for the Virtual Native</strong></p>
<p>To design for those who have not been born yet, we look inward to the intricacies of the human experience to see how we naturally feel, think and do things. How do we leverage our hearts, hands and heads to develop empathy with reason to engage each other? How does this technology make us not into super humans, but make us more of who we have always been, but fulfilling more of our true potential? This advancement of being a Virtual Native has as much potential to unite us as to divide us if we don&#8217;t think of the integrating Virtual Worlds for all.</p>
<p style="text-align: center;"><strong>Bridging the Virtual Divide</strong></p>
<p>We are beginning to collaborate with organizations such as the Virtual World Society and Goodwill Industry to explore how we can more rapidly advance the human experience for all of society. We need to explore, design and develop all new enablers for this future Virtual Native to lay the ground work to discover the best of what innovation has to offer society. This is not a generational thing, its a paradigm shift for all of society to learn. The future generations will learn to leverage the power of Virtual Worlds to unlock minds and link hearts to innovate a better world.</p>
<p>This takes a forward-thinking Experience Architect to help parents, employers, merchants and leaders to prepare for this tsunami of innovation to transform technological disruption in the liberation of human potential. This will be a matter of learning how to think like a Virtual Native.</p>
<p>Learn more in the release of my latest talk given at the <a title="Assembly Required, Creatives in Tech Conference" href="https://www.assemblyrequiredla.com/tickets" target="_blank">Assembly Required Conference</a>, in Baton Rouge to inspire new possibilities with “How to Think Like a Virtual Native.”</p>
<p>Christopher Stapleton<br />
Co-Founder <a title=" Virtual World Society" href="http://www.VirtualWorldSociety.org" target="_blank">www.VirtualWorldSociety.org</a> @VRWorldSociety<br />
Experience Architect and Producer, <a title="Simiosys Real World Labs" href="http://www.Simiosys.com" target="_blank">www.Simiosys.com</a> @Simiosys<br />
Info@Simiosys.com<br />
Twitter  @Mixing Realities<br />
SKYPE: Simiosys<br />
Profile: <a title="LinkedIn Profile" href="http://www.linkedin.com/in/christopherstapleton/ " target="_blank">www.linkedin.com/in/christopherstapleton/ </a><br />
Publications: <a title="Research Gate Profile" href="http://www.researchgate.net/profile/Christopher_Stapleton/publications " target="_blank">www.researchgate.net/profile/Christopher_Stapleton/publications </a></p>
<p>copyright 2017 SIMIOSYS.com</p>
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		<title>VR Arcades: do 2 wrongs make 1 right?</title>
		<link>http://simiosys.com/blog/?p=550</link>
		<comments>http://simiosys.com/blog/?p=550#comments</comments>
		<pubDate>Fri, 17 Nov 2017 13:45:35 +0000</pubDate>
		<dc:creator>Chris Stapleton</dc:creator>
				<category><![CDATA[background]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[consulting]]></category>
		<category><![CDATA[Experiential Make-Overs]]></category>
		<category><![CDATA[Innovation Playtanks]]></category>
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		<guid isPermaLink="false">http://simiosys.com/blog/?p=550</guid>
		<description><![CDATA[&#160; As much as the idea of Virtual Reality (VR) Arcades excites us, should we not consider that these are two concepts have already died a dramatic death in the marketplace before? So it seems that these businesses and products have come and gone.  Now we are putting them together at IAAPA like we did&#8230;]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://simiosys.com/blog/wp-content/uploads/2017/11/IMG_7417b.jpg"><img class="alignnone size-medium wp-image-551" alt="IMG_7417b" src="http://simiosys.com/blog/wp-content/uploads/2017/11/IMG_7417b-225x300.jpg" width="225" height="300" /></a></p>
<p>As much as the idea of Virtual Reality (VR) Arcades excites us, should we not consider that these are two concepts have already died a dramatic death in the marketplace before? So it seems that these businesses and products have come and gone.  Now we are putting them together at <a href="http://www.iaapa.org">IAAPA</a> like we did with fine dining and theater and called it &#8220;dinner theater.&#8221;  Putting two things together, doesn&#8217;t necessarily make them better.  It can make them worse, but its not because either are bad. Its how they are crafted together that is important, We shouldn&#8217;t make all the same mistakes and be surprised at the results.</p>
<p>The arcades that survived were the ones that had a social elements mixed with food and merchandise such as <a href="https://www.chuckecheese.com">Chuck E. Cheese&#8217;s</a> or <a href="https://www.daveandbusters.com">Dave and Buster&#8217;s</a>. The arcades who thought it was about the technology created what some call a &#8220;coffin industry: One box, one player, one game.&#8221; It attracted a small lonely demographic that was not worth taking up prime real estate.</p>
<p>What makes VR popular now and not before is because of the enabling technologies of tracking, resolution, processing power, field of view, etc. at a lower price point. However, this makes for a good consumer product at home, but not necessarily a Location Based Entertainment (LBE) solution. In fact, it can be anti-social slapping a piece of plastic on one&#8217;s face and excluding everybody else out of the excitement. Even if you put up a monitor showing what they are seeing, your friends are still once removed from the player&#8217;s experience. That is not increasing social engagement and human connection, it is diluting them. Plus the hygiene problem with all the greasy fingers from the food and beverage just adds to the operational hassle.</p>
<p>The reason people leave the home for entertainment, no matter what century you live in, is because they all can enjoy being transported to an escape together. Otherwise, they can watch the entertainment at home. So a LBE with VR needs to consider the guest experience first and layer in the VR where it adds and not diminishes the social engagement and human connection that we all crave. There are so many more ways you can incorporate VR without an Head Mounted Display (HMD).  It is critical to the bottom line that the experience design needs to expand beyond the VR HMD. That is why you need an Experience Architect before buying or building any VR Arcade or LBE (even if you do solve the sim-sickness issue).</p>
<p>An Experience Architect creates memories, not buildings. They imagine the LBE from the point of view of the guest experience.  They design the social experience from how we engage with our hearts, hands and heads, not from the technology, flashing lights and theming. This is something that can&#8217;t be rendered in a sketch or watched on a Pre-Visualization video.  This has to be rigorously play-tested with prototypes that can bring together the real, the virtual and the imagined together for affective assessment. VR Prototyping is where VR is most dramatically being used to transform our industry. Prototypes are intended to amplify problems so we can fix them. The standard rendering and or pre-viz video tends to hide these problems to sell an idea, not to prove its value. Pretty sketches do not represent the true guest experience that will be making the long-term Return on the Investment (ROI) in the end.</p>
<p>With VR Prototypes we can create and test the ability to make memories that will bring guests back over and over again. This repeat business is what keeps the doors open to the venue to reach the bottom line of the long-term ROI. When developers are obsessed with just opening the doors on budget and in schedule at the cost of guest experience, the venue will experience a slow death as we have seen many times before. This was seen most dramatically with Wanda&#8217;s development of experiences that were suppose to out-Disney Disney.  However, we saw how those venues slowly became empty. As reported by the the Wall Street Journal, this drove their massive divestment of their toxic LBE assets this last year. As an industry, we must learn from our mistakes and not cover them up. We can&#8217;t be fooled by the shiny, sparkly things in the window surrounded by flashy lights and carnival music.</p>
<p>VR Arcades could be awesome, but they first need to meet the expectations they set in the imagination of an adoring audience passionate about great out-of-home entertainment. Whether you are the real estate developer, operator or IP owner, hire the Experience Architect first! They can either design you a great experience from the beginning or help create an &#8220;experiential make-over&#8221; to fix what is already done.</p>
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		<title>Deep Dive into STEM Ed at Crooms</title>
		<link>http://simiosys.com/blog/?p=533</link>
		<comments>http://simiosys.com/blog/?p=533#comments</comments>
		<pubDate>Wed, 15 Nov 2017 11:05:10 +0000</pubDate>
		<dc:creator>Chris Stapleton</dc:creator>
				<category><![CDATA[background]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[consulting]]></category>
		<category><![CDATA[Events]]></category>
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		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://simiosys.com/blog/?p=533</guid>
		<description><![CDATA[I had a great opportunity to be an Honorary Teacher at the Crooms Academy of Information Technology where I taught “Innovation Skills” all day to five classes of over 20 bright students each.  It was exhausting and exhilarating all at once (how do teachers do it?). These kids are so full of ideas and innovative thinking, which seems&#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="http://simiosys.com/blog/wp-content/uploads/2017/11/Screen-Shot-2017-11-15-at-5.23.22-AM.png"><img class="alignnone size-medium wp-image-534" alt="Screen Shot 2017-11-15 at 5.23.22 AM" src="http://simiosys.com/blog/wp-content/uploads/2017/11/Screen-Shot-2017-11-15-at-5.23.22-AM-280x300.png" width="280" height="300" /></a></p>
<p>I had a great opportunity to be an Honorary Teacher at the <a title="Crooms Academy of Information Technology" href="http://www.cait.scps.k12.fl.us/Home/QuickLinks/AboutUs.aspx" target="_blank">Crooms Academy </a>of Information Technology where I taught “Innovation Skills” all day to five classes of over 20 bright students each.  It was exhausting and exhilarating all at once (how do teachers do it?). These kids are so full of ideas and innovative thinking, which seems to come so naturally in an environment that encourages a student’s full potential.  Each class was so unique and brilliant in their own ways.  These core innovation skills and personalities are not always encouraged in traditional schools and work environments (creative problem-solving,  expressive communication, critical thinking, interpretive analysis, team building, etc.). Creative behavior and expression in more strict environments is often misunderstood as deviant and disruptive (we did get a bit noisy and rambunctious). However, the school was founded by someone who was a powerful voice for an amazing community that can’t be overlooked.</p>
<p>The school was founded in 1926 by <a title="Joseph N. Crooms" href="https://en.wikipedia.org/wiki/Joseph_N._Crooms" target="_blank">Joseph N. Crooms</a> the fifth child of freed slaves. He grew up in <a title="Goldsboro Florida" href="https://en.wikipedia.org/wiki/Goldsboro,_Florida" target="_blank">Goldsboro</a>, Florida a Freedmen community that was later annexed in 1911 (unscrupulously) by Sanford’s infamous Mayor, Forest Lake. Mr. Crooms founded two schools in the community for African Americans in Seminole County, a highly segregated community. Crooms Academy is now a proud technology magnet school of the <a title="Seminole County Public Schools" href="http://www.cait.scps.k12.fl.us" target="_blank">Seminole County Public Schools</a> system. I highly recommend visiting the <a title="Goldsboro Museum" href="http://goldsboromuseum.com/" target="_blank">Goldsboro Museum</a> , across the street from the <a title="Trevon Martin Memorial" href="https://www.facebook.com/TrayvonMartinMemorial" target="_blank">Trevon Martin Memorial</a> in Sanford Florida.</p>
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		<title>Story Explorers Pioneering New Horizons</title>
		<link>http://simiosys.com/blog/?p=501</link>
		<comments>http://simiosys.com/blog/?p=501#comments</comments>
		<pubDate>Sun, 12 Nov 2017 22:34:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[background]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[consulting]]></category>
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		<guid isPermaLink="false">http://simiosys.com/blog/?p=501</guid>
		<description><![CDATA[Simiosys&#8217;s Christopher Stapleton launches the Virtual World Society&#8217;s Story Explorers at the Augmented World Expo (AWE) EU 2017 in Munich Germany. Panel discussion features pioneers, Valentino M, Navid Nassir, Anastasia Miron, sharing ways to apply stories to transform lives.]]></description>
				<content:encoded><![CDATA[<p><a href="http://simiosys.com/blog/wp-content/uploads/2017/11/IMG_6915b.jpg"><img class="alignnone size-medium wp-image-572" alt="IMG_6915b" src="http://simiosys.com/blog/wp-content/uploads/2017/11/IMG_6915b-300x225.jpg" width="300" height="225" /></a></p>
<p>Simiosys&#8217;s Christopher Stapleton launches the Virtual World Society&#8217;s Story Explorers at the Augmented World Expo (AWE) EU 2017 in Munich Germany. Panel discussion features pioneers, Valentino M, Navid Nassir, Anastasia Miron, sharing ways to apply stories to transform lives.<br />
<iframe width="700" height="30" src="https://www.youtube.com/embed/M2KkebDHc3k?" frameborder="0" allowfullscreen></iframe></p>
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		<title>Background</title>
		<link>http://simiosys.com/blog/?p=46</link>
		<comments>http://simiosys.com/blog/?p=46#comments</comments>
		<pubDate>Sat, 06 Jul 2013 04:21:59 +0000</pubDate>
		<dc:creator>Dana Mott</dc:creator>
				<category><![CDATA[background]]></category>

		<guid isPermaLink="false">http://localhost:8888/Wordpress/?p=46</guid>
		<description><![CDATA[Christopher Stapleton, the head creative venture catalyst of Simiosys, has over 25 years of experience developing innovative audience-interactive environments for theme parks, and applying advanced mixed reality technology to research goals such as therapy, museum exhibits, military training, and medical research. Mr. Stapleton founded the Media Convergence Lab at the Institute for Simulation and Training&#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="http://simiosys.com/blog/wp-content/uploads/2013/09/presentationSITE.jpg"><img class="size-medium wp-image-145 alignleft" alt="presentationSITE" src="http://simiosys.com/blog/wp-content/uploads/2013/09/presentationSITE-300x224.jpg" width="300" height="224" /></a>Christopher Stapleton, the head creative venture catalyst of Simiosys, has over 25 years of experience developing innovative audience-interactive environments for theme parks, and applying advanced mixed reality technology to research goals such as therapy, museum exhibits, military training, and medical research.</p>
<p>Mr. Stapleton founded the Media Convergence Lab at the Institute for Simulation and Training in order to advance the productization and storytelling capabilities of mixed reality interfaces. Working with Canon products (the first US company to work with Canon Mixed Reality products); MCL pioneered mixed reality for military training, interactive storytelling, and medical therapy.</p>
<p>Simiosys was created out of MCL, to bring Research and Development out of the lab, to assist development of commercial applications.</p>
<p><a href="http://simiosys.com/blog/wp-content/uploads/2013/09/lab-team1.jpg"><img class="aligncenter size-full wp-image-71" alt="lab-team1" src="http://simiosys.com/blog/wp-content/uploads/2013/09/lab-team1.jpg" width="560" height="254" /></a></p>
<p>Mr. Stapleton and Dr. Atsusi Hirumi at the University of Central Florida have co-developed a new instructional design approach that combines philosophies of effective entertainment design with grounded instructional design theory. This approach, titled InterPlay, focuses on combining the different strengths of play, story, and game, in order to design learning experiences that are real, relational, and relevant to the user.  InterPlay is integral to everything that we develop at Simiosys, forming the backbone of the interaction design and development.</p>
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