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		<title>VR Arcades: do 2 wrongs make 1 right?</title>
		<link>http://simiosys.com/blog/?p=550</link>
		<comments>http://simiosys.com/blog/?p=550#comments</comments>
		<pubDate>Fri, 17 Nov 2017 13:45:35 +0000</pubDate>
		<dc:creator>Chris Stapleton</dc:creator>
				<category><![CDATA[background]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[consulting]]></category>
		<category><![CDATA[Experiential Make-Overs]]></category>
		<category><![CDATA[Innovation Playtanks]]></category>
		<category><![CDATA[Interplay]]></category>
		<category><![CDATA[lab]]></category>
		<category><![CDATA[Phydgitals]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[&#160; As much as the idea of Virtual Reality (VR) Arcades excites us, should we not consider that these are two concepts have already died a dramatic death in the marketplace before? So it seems that these businesses and products have come and gone.  Now we are putting them together at IAAPA like we did&#8230;]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://simiosys.com/blog/wp-content/uploads/2017/11/IMG_7417b.jpg"><img class="alignnone size-medium wp-image-551" alt="IMG_7417b" src="http://simiosys.com/blog/wp-content/uploads/2017/11/IMG_7417b-225x300.jpg" width="225" height="300" /></a></p>
<p>As much as the idea of Virtual Reality (VR) Arcades excites us, should we not consider that these are two concepts have already died a dramatic death in the marketplace before? So it seems that these businesses and products have come and gone.  Now we are putting them together at <a href="http://www.iaapa.org">IAAPA</a> like we did with fine dining and theater and called it &#8220;dinner theater.&#8221;  Putting two things together, doesn&#8217;t necessarily make them better.  It can make them worse, but its not because either are bad. Its how they are crafted together that is important, We shouldn&#8217;t make all the same mistakes and be surprised at the results.</p>
<p>The arcades that survived were the ones that had a social elements mixed with food and merchandise such as <a href="https://www.chuckecheese.com">Chuck E. Cheese&#8217;s</a> or <a href="https://www.daveandbusters.com">Dave and Buster&#8217;s</a>. The arcades who thought it was about the technology created what some call a &#8220;coffin industry: One box, one player, one game.&#8221; It attracted a small lonely demographic that was not worth taking up prime real estate.</p>
<p>What makes VR popular now and not before is because of the enabling technologies of tracking, resolution, processing power, field of view, etc. at a lower price point. However, this makes for a good consumer product at home, but not necessarily a Location Based Entertainment (LBE) solution. In fact, it can be anti-social slapping a piece of plastic on one&#8217;s face and excluding everybody else out of the excitement. Even if you put up a monitor showing what they are seeing, your friends are still once removed from the player&#8217;s experience. That is not increasing social engagement and human connection, it is diluting them. Plus the hygiene problem with all the greasy fingers from the food and beverage just adds to the operational hassle.</p>
<p>The reason people leave the home for entertainment, no matter what century you live in, is because they all can enjoy being transported to an escape together. Otherwise, they can watch the entertainment at home. So a LBE with VR needs to consider the guest experience first and layer in the VR where it adds and not diminishes the social engagement and human connection that we all crave. There are so many more ways you can incorporate VR without an Head Mounted Display (HMD).  It is critical to the bottom line that the experience design needs to expand beyond the VR HMD. That is why you need an Experience Architect before buying or building any VR Arcade or LBE (even if you do solve the sim-sickness issue).</p>
<p>An Experience Architect creates memories, not buildings. They imagine the LBE from the point of view of the guest experience.  They design the social experience from how we engage with our hearts, hands and heads, not from the technology, flashing lights and theming. This is something that can&#8217;t be rendered in a sketch or watched on a Pre-Visualization video.  This has to be rigorously play-tested with prototypes that can bring together the real, the virtual and the imagined together for affective assessment. VR Prototyping is where VR is most dramatically being used to transform our industry. Prototypes are intended to amplify problems so we can fix them. The standard rendering and or pre-viz video tends to hide these problems to sell an idea, not to prove its value. Pretty sketches do not represent the true guest experience that will be making the long-term Return on the Investment (ROI) in the end.</p>
<p>With VR Prototypes we can create and test the ability to make memories that will bring guests back over and over again. This repeat business is what keeps the doors open to the venue to reach the bottom line of the long-term ROI. When developers are obsessed with just opening the doors on budget and in schedule at the cost of guest experience, the venue will experience a slow death as we have seen many times before. This was seen most dramatically with Wanda&#8217;s development of experiences that were suppose to out-Disney Disney.  However, we saw how those venues slowly became empty. As reported by the the Wall Street Journal, this drove their massive divestment of their toxic LBE assets this last year. As an industry, we must learn from our mistakes and not cover them up. We can&#8217;t be fooled by the shiny, sparkly things in the window surrounded by flashy lights and carnival music.</p>
<p>VR Arcades could be awesome, but they first need to meet the expectations they set in the imagination of an adoring audience passionate about great out-of-home entertainment. Whether you are the real estate developer, operator or IP owner, hire the Experience Architect first! They can either design you a great experience from the beginning or help create an &#8220;experiential make-over&#8221; to fix what is already done.</p>
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		<title>Innovation Playtank</title>
		<link>http://simiosys.com/blog/?p=103</link>
		<comments>http://simiosys.com/blog/?p=103#comments</comments>
		<pubDate>Mon, 08 Jul 2013 05:03:10 +0000</pubDate>
		<dc:creator>Dana Mott</dc:creator>
				<category><![CDATA[lab]]></category>

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		<description><![CDATA[Our Innovation Playtank brings a prototype to the public, in order to see how a real audience interacts with the experience and with each other. We like to prototype at different stages of development, starting with paper prototypes and physical artifacts; we have seen that a great deal of valuable information can be learned from&#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="http://simiosys.com/blog/wp-content/uploads/2013/07/phydgital2.jpeg"><img class="alignleft  wp-image-456" alt="phydgital2" src="http://simiosys.com/blog/wp-content/uploads/2013/07/phydgital2.jpeg" width="368" height="245" /></a>Our <i>Innovation Playtank</i> brings a prototype to the public, in order to see how a real audience interacts with the experience and with each other. We like to prototype at different stages of development, starting with paper prototypes and physical artifacts; we have seen that a great deal of valuable information can be learned from prototyping early, so that the design is still flexible and open to adapting to whatever we learn from watching real users engage the product or experience.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Laboratory</title>
		<link>http://simiosys.com/blog/?p=38</link>
		<comments>http://simiosys.com/blog/?p=38#comments</comments>
		<pubDate>Sat, 06 Jul 2013 02:21:33 +0000</pubDate>
		<dc:creator>Dana Mott</dc:creator>
				<category><![CDATA[lab]]></category>

		<guid isPermaLink="false">http://localhost:8888/Wordpress/?p=38</guid>
		<description><![CDATA[As a design research firm, we do not jump to solutions. Instead, we begin with researching the problem area and dreaming big. Our development process revolves around a series of rapid prototypes, which are vetted through playtesting events that bring the target audience to interact with the experience very early in the design development process.&#8230;]]></description>
				<content:encoded><![CDATA[<p>As a design research firm, we do not jump to solutions. Instead, we begin with researching the problem area and dreaming big. Our development process revolves around a series of rapid prototypes, which are vetted through playtesting events that bring the target audience to interact with the experience very early in the design development process.<span id="more-38"></span></p>
<p>The lab is the backbone of our design-development process; supporting our consulting work, by dreaming up ideas that are pushing the edge of creative media implementation and design. In the lab, we are able to test these ideas in the <i>Innovation Playtank</i>, where real users interact with the product at various stages of development -  This allows us to explore the core components and theories behind the design, and to make surprising discoveries that would have been missed if we jumped straight into production. The insights gained from play-testing often have a radical impact on the next stage of design-development.</p>
<div id="attachment_63" class="wp-caption aligncenter" style="width: 586px"><a href="http://simiosys.com/blog/wp-content/uploads/2013/09/playtank.jpg"><img class="size-full wp-image-63" alt="playtank" src="http://simiosys.com/blog/wp-content/uploads/2013/09/playtank.jpg" width="576" height="250" /></a><p class="wp-caption-text">Storefront Innovation Playtank event at Urban ReThink.</p></div>
<h2></h2>
<h2><i><strong>Tools of the Trade</strong></i></h2>
<div id="attachment_54" class="wp-caption alignleft" style="width: 235px"><a href="http://simiosys.com/blog/wp-content/uploads/2013/09/phydgital.jpg"><img class="size-medium wp-image-54" alt="phydgital" src="http://simiosys.com/blog/wp-content/uploads/2013/09/phydgital-225x300.jpg" width="225" height="300" /></a><p class="wp-caption-text">Phydgital Interspace Prototype in-development at the Simiosys Lab</p></div>
<p><i><strong>Metaprogramming:</strong></i> We work with a skilled group of interactive-actors in order to prototype the design before we write a single line of code. By working with actors who specialize in improvisation and audience interaction, we can directly see what the experience needs to accomplish in order to engage the players in the way we intended. The actors are able to show us a range of behaviors and fidelity of interaction, so that we can focus our efforts on what makes the biggest impact.</p>
<p><strong><i>Data-Capture:</i></strong> Our innovation is to couple the design of the experiential content with real-time assessment of the user’s performance.  This is done through our grounded theories of InterPLAY Theory with the latest perceptual computing technology in order to translate behavior into meaningful adaptive experiences.  This process is defining a new generation of evaluation methods and tools.</p>
<p>Our<strong><em> Innovation Playtank</em> </strong>brings a prototype to the public, in order to see how a real audience interacts with the experience and with each other. We like to prototype at different stages of development, starting with paper prototypes and physical artifacts; we have seen that a great deal of valuable information can be learned from prototyping early, so that the design is still flexible and open to adapting to whatever we learn from watching real users engage the product or experience.</p>
]]></content:encoded>
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