GO FOR IT
GO FOR IT, Nickelodeon Studios
Production Designer
 
WEINERVILLE
WEINERVILLE, Nickelodeon Studios Florida
Art Director
 
ROUND HOUSE
ROUND HOUSE, Nickelodeon Studios Florida
Art Director
 
NBA DOUBLE DARE SPECIAL
NBA DOUBLE DARE SPECIAL
Nickelodeon Studios
Art Director



Television

Production Designer

KIDS WORLD COUNCIL, Nickelodeon Studios Florida

Televised symposium (predecessor to the Big Help) where 250 kids from around the world met with Vice-President Al Gore and Linda Ellerbee to discuss the state of the earth and changes they would like to implement.

GO FOR IT, Nickelodeon Studios Florida

High-energy television game show pilot (predecessor to GUTS) played on an over-scaled game board with kids as the play pieces. Included physical stunts and intellectual challenges.

HUMONGOUS, Nickelodeon Studios Florida

Fantasy game show pilot set in a world of lost toys, with an OZ-like character as mediator leading kids through physical and intellectual challenges.

RESPONSIBILITIES included designing environmental sets and stunt obstacles; developing drawings and maquettes; supervising production staff; managing budget and schedule.

Art Director

WEINERVILLE, Nickelodeon Studios Florida

Variety and game show using puppets created by Mark Weiner. Directed the design and fabrication of vignettes and game contraptions for audience participation.

ROUNDHOUSE (Rebel Entertainment), Nickelodeon Studios Florida

Saturday night variety show for kids with hip-hop songs, dancing and comedy skits exploring their point of view about everyday life of a young teenager.

NBA/CELEBRITY DOUBLE DARE SPECIAL, Nickelodeon Studios Florida

Game show special where basketball legends came together with two teams of kids to play a major league version of Double Dare.

TOMORROW PEOPLE (Thames TV), Nickelodeon Studios Florida

A science- fiction pilot about future kids with telepathic powers.

GET THE PICTURE, Nickelodeon Studios Florida

Visual communication game show utilizing pictograms and rebuses. 75 episodes; 1991 Ace Award nominee.

RESPONSIBILITIES included maintaining visual consistency for each TV show. Duties included supervising creative production staff in the development and implementation of designs for new games, sets and props with optimum silliness in mind; tracking budget and schedule.